[OFFICAL] Ranking,Divisions,verdicts, and radio codes
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[OFFICAL] Ranking,Divisions,verdicts, and radio codes
<::\ Universal Union /::>
- Sectorial (SeC)
- Ground Force Commander (GfC)
- Departmental Commander (DpC)
<::\ High Command /::>
- Squad Leader (SqL)
- Divisional Leader (DvL)
- Elite Protection Unit (EpU)
- Officer (OfC)
<::\ Ground Forces /::>
- Elite Ground Unit (EgU)
- Sergeant (01)
- Corporal Second Class (02)
- Corporal First Class (03)
- Corporal (04)
- Private (05)
- Recruit (RCT)
<::\ Universal Union ranks explained /::>
SeC
- The 'king' of the MPF, you do whatever you think is needed to keep the MPF successful and look good, you'll get the blame for almost everything..
GfC
- The same job as Sectorial, just not as high as him, he will listen to the SeC and be given orders by the SeC.
DpC
- A UU-DpC (Department Commander) is in charge of networking, civil scanners, dispatch, broadcasting, objectives, mpf & and citizen data files and keeping network structure up to date.
<::\ High Command ranks explained /::>
SqL
- You rarely do things for the division, although you authorise ideas from the division to be sent to the GfC/SeC. You can control groups of OTA.
DvL
Lead your division, ask the SqL (if there is one, if not then ask the GfC/SeC) to create projects for your division.
EpU
Help your Divisional Leader.. You are an ELITE protection unit.
OfC
You are in charge of recruiting into your division.
<::\ Ground Force ranks explained /::>
EgU
You are an elite ground unit. You are pretty much a captain. You are almost there!
01
You are equivalent of a real life Sergeant, you've come a long way and you can lead groups of all 02+.
02
You are equivalent of a real life Corporal 2nd Grade. You can lead groups of 03+
03
You are equivalent of a real life Corporal 1st Grade. You can lead groups of 04+
04
You are a Private 1st grade, just received your promotion.
05
Welcome to the MPF force, good luck!
RCT
You have training to do, hop to it.
_________________________________________________________
RAZOR
Defense Unit; Responds to Biotics & Infestations.
models/dpfilms/metropolice/arctic_police.mdl
APEX
APEX division as first response for crisis', breaching, sweeping, searching, patrolling, etc.
models/dpfilms/metropolice/urban_police.mdl
NOVA
This division is to train all units from RCT to EgU over time, all training must be accepted
by a UU member. UNASSIGNED may have their training accepted by a NOVA or CA. UNASSIGNED to 05 may be accepted by a CA or NOVA unit.
models/dpfilms/metropolice/hl2beta_police.mdl
HELIX
This division are field medics, doing augmentations, healing citizens/mpf units.
models/dpfilms/metropolice/civil_medic.mdl
VICE
This division is the science division, you will find cures and chemicals, fingerprints, shackle biotics if captured, etc.
models/dpfilms/metropolice/retrocop.mdl
GHOST
Storm is a division designed to use stealth as a main objective. Only allowed crossbows and snipers, they are recon units.
models/dpfilms/metropolice/tribal_police.mdl
GRID
GRID division is in charge of creating biotic shackles, new combine technology, contraptions, etc.
models/dpfilms/metropolice/tron_police.mdl
JUDGE
JUDGE units are in charge of detainment, interrogation, etc.
models/dpfilms/metropolice/policetrench.mdl
Personally thats how i believe it should be.
<::Verdicts::>
Level 1:
- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
Punished with re-education.
(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)
Level 2:
- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.
Punished with negative 2 points, one cycle in detainment and a re-education.
(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)
(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)
Level 3:
- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
Punished with negative 4 points, two cycles in detainment and a re-education.
Level 4:
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.
Punished with negative 6 points, re-education and three cycles in detainment.
Level 5:
- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.
Punished with negative 8 points, re-education and four cycles in detainment.
(Interrogation for how contraband was obsessed.)
Level 6:
- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted patricide.
- Hostaging.
- Robbery.
Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.
Level 7:
- Possession of red marked contraband.
- Patricide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)
Punished with amputation.
(Interrogation first for contraband, then amputate.)
<:: Radio Codes::>
MPF Radio Codes
10-0 Use Caution
10-1 Not Understood
10-2 Understood
10-3 Stop Transmitting / STFU
10-4 O.K.
10-5 Relay Message
10-6 Busy
10-7 Off Duty
10-8 On Duty
10-9 Repeat last message
10-16 Pick up prisoner
10-18 ASAP
10-19 Return to Nexus
10-20 Your location
10-22 Cancel last message
10-23 Stand by
10-24 All units return to nexus/ emergency
10-29 Check for contraband
10-30 Against Rules
10-33 Don't transmit unless necessary
10-45 Awaiting/Requesting orders
10-50 Resume patrol
10-54 Retreat
10-66 Medical Status
10-78 Send Medical Help
10-79 Send Overwatch
10-93 Good Work
10-103 Disturbance
10-103m Mentally Unfit
10-106 Obscenity
10-107 Suspicious person
10-108 Officer down or Officer needs assistance
10-112 Impersonating an officer
11-7 Stalker
11-15 Gathering in Street
11-17 Fight
11-18 Accident
11-19 Begging
11-21 Robbery
11-22 Contraband
11-23 Contraband Distribution
11-41 Request Medical Help
11-45 Attempted suicide
11-47 Injured Person
11-48 Assault
11-49 Shooting
11-70 Fire
11-71 Explosion / Bomb
11-73 Riot
11-99 Officer needs Help/Emergency
ADW - Assault with a deadly weapon.
BOL - Be on the lookout.
DB - Dead body.
UTL - Unable to locate.
OID - Officer in Distress
POI - Point of Interest
Code 21 - Complaint.
Code 27 - Attempted crime.
Code 28 - Inciting a felony.
Code 29 - Death.
Code 30 - Homicide.
Code 30S - Homicide (By shooting).
Code 34S - Shooting.
Code 51B - Bomb threat.
Code 52E - Explosives.
Code 94 - Illegal discharge of weapon.
Code 95 - Illegal carrying of a gun.
Code 187 - Homicide.
Code 603 - Unlawful entry.
Code 647A - Vagrant loitering in public place.
Code 647E - Anti-citizen.
Necrotic - Zombie.
Parasitic - Headcrab.
Infestation - Danger-Level parasite activity.
Biotic - Vortigaunt
Anti-Citizen - Criminal/Rule Breaker
Infected - Mutated (e.g, Zombie Corpse(s), Poisonous Zombies)
Exogen - Antlion.
Virome - Poisonous/New-Generation Head-Crab(s)
Malignant - Danger-Level Red, Contagious individual
Viscerator - Manhack
Restrictor - Thumper
Bouncer - Grenade
Outland - Foreign
Isolate - Remove naturalised individual from the populance.
Neutralise - Kill a specific target
Clamp - Secure POI (Point of Interest)
Administer - Initiate a certain order(s)
Enforce - Maintain sociostability level
Sociostability - Peace
Socioside - Attempted disruption of the established social order
Unrest - Riot or rebellion
Pacify - Handle a situation by non-lethal measures
Amputate - To execute or kill
Sterilize - Clear up a situation through lethal measures
Diagnose - Determine threat level and situation
Innoculate - To protect or safeguard from a threatRestrict - Prevent access to that area or position
Examine - If applied to an organic entity such as a citizen, pat-down or frisk
Biosignal - Life monitoring or signs of life. Also a system in suits that monitors heart beats
Inject or Deploy - Teams assemble at designated rally points
Contain - Prevent forces or situation from spreading beyond its current location
Unrest - Riot or rebellion
UPA - Unlawful Procreative Activity; Engaging in or attempted intercourse.
Clamp - Seal off a specific area
Expose - Flush suspects or situation out from covering structure
Stand By - Await orders
Intercede - Directly control or mediate key enemy activity
Extract - Evacuate
Clear - Area stable
Breach - Remove obstacle or defenses, sterilize location
Stabilize - Restore order through any means required verbally or otherwise
Prosecute - Administer ordered citationAmputate - Execute or destroySterilize - Clear up situation or area and establish typical sociostability, usually through lethal means
Contact - Hostile individuals spotted
Line - Form solid defense
Hold - Maintain position or location defensively immediately
Deserviced - Unit deceased or out of action
Holding - Guarding POI (Point of Interest)
In position - Ready to perform duty(s)
Outbreak - Last remaining unit alive in a squadron
- Sectorial (SeC)
- Ground Force Commander (GfC)
- Departmental Commander (DpC)
<::\ High Command /::>
- Squad Leader (SqL)
- Divisional Leader (DvL)
- Elite Protection Unit (EpU)
- Officer (OfC)
<::\ Ground Forces /::>
- Elite Ground Unit (EgU)
- Sergeant (01)
- Corporal Second Class (02)
- Corporal First Class (03)
- Corporal (04)
- Private (05)
- Recruit (RCT)
<::\ Universal Union ranks explained /::>
SeC
- The 'king' of the MPF, you do whatever you think is needed to keep the MPF successful and look good, you'll get the blame for almost everything..
GfC
- The same job as Sectorial, just not as high as him, he will listen to the SeC and be given orders by the SeC.
DpC
- A UU-DpC (Department Commander) is in charge of networking, civil scanners, dispatch, broadcasting, objectives, mpf & and citizen data files and keeping network structure up to date.
<::\ High Command ranks explained /::>
SqL
- You rarely do things for the division, although you authorise ideas from the division to be sent to the GfC/SeC. You can control groups of OTA.
DvL
Lead your division, ask the SqL (if there is one, if not then ask the GfC/SeC) to create projects for your division.
EpU
Help your Divisional Leader.. You are an ELITE protection unit.
OfC
You are in charge of recruiting into your division.
<::\ Ground Force ranks explained /::>
EgU
You are an elite ground unit. You are pretty much a captain. You are almost there!
01
You are equivalent of a real life Sergeant, you've come a long way and you can lead groups of all 02+.
02
You are equivalent of a real life Corporal 2nd Grade. You can lead groups of 03+
03
You are equivalent of a real life Corporal 1st Grade. You can lead groups of 04+
04
You are a Private 1st grade, just received your promotion.
05
Welcome to the MPF force, good luck!
RCT
You have training to do, hop to it.
_________________________________________________________
RAZOR
Defense Unit; Responds to Biotics & Infestations.
models/dpfilms/metropolice/arctic_police.mdl
APEX
APEX division as first response for crisis', breaching, sweeping, searching, patrolling, etc.
models/dpfilms/metropolice/urban_police.mdl
NOVA
This division is to train all units from RCT to EgU over time, all training must be accepted
by a UU member. UNASSIGNED may have their training accepted by a NOVA or CA. UNASSIGNED to 05 may be accepted by a CA or NOVA unit.
models/dpfilms/metropolice/hl2beta_police.mdl
HELIX
This division are field medics, doing augmentations, healing citizens/mpf units.
models/dpfilms/metropolice/civil_medic.mdl
VICE
This division is the science division, you will find cures and chemicals, fingerprints, shackle biotics if captured, etc.
models/dpfilms/metropolice/retrocop.mdl
GHOST
Storm is a division designed to use stealth as a main objective. Only allowed crossbows and snipers, they are recon units.
models/dpfilms/metropolice/tribal_police.mdl
GRID
GRID division is in charge of creating biotic shackles, new combine technology, contraptions, etc.
models/dpfilms/metropolice/tron_police.mdl
JUDGE
JUDGE units are in charge of detainment, interrogation, etc.
models/dpfilms/metropolice/policetrench.mdl
Personally thats how i believe it should be.
<::Verdicts::>
Level 1:
- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
Punished with re-education.
(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)
Level 2:
- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.
Punished with negative 2 points, one cycle in detainment and a re-education.
(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)
(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)
Level 3:
- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
Punished with negative 4 points, two cycles in detainment and a re-education.
Level 4:
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.
Punished with negative 6 points, re-education and three cycles in detainment.
Level 5:
- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.
Punished with negative 8 points, re-education and four cycles in detainment.
(Interrogation for how contraband was obsessed.)
Level 6:
- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted patricide.
- Hostaging.
- Robbery.
Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.
Level 7:
- Possession of red marked contraband.
- Patricide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)
Punished with amputation.
(Interrogation first for contraband, then amputate.)
<:: Radio Codes::>
MPF Radio Codes
10-0 Use Caution
10-1 Not Understood
10-2 Understood
10-3 Stop Transmitting / STFU
10-4 O.K.
10-5 Relay Message
10-6 Busy
10-7 Off Duty
10-8 On Duty
10-9 Repeat last message
10-16 Pick up prisoner
10-18 ASAP
10-19 Return to Nexus
10-20 Your location
10-22 Cancel last message
10-23 Stand by
10-24 All units return to nexus/ emergency
10-29 Check for contraband
10-30 Against Rules
10-33 Don't transmit unless necessary
10-45 Awaiting/Requesting orders
10-50 Resume patrol
10-54 Retreat
10-66 Medical Status
10-78 Send Medical Help
10-79 Send Overwatch
10-93 Good Work
10-103 Disturbance
10-103m Mentally Unfit
10-106 Obscenity
10-107 Suspicious person
10-108 Officer down or Officer needs assistance
10-112 Impersonating an officer
11-7 Stalker
11-15 Gathering in Street
11-17 Fight
11-18 Accident
11-19 Begging
11-21 Robbery
11-22 Contraband
11-23 Contraband Distribution
11-41 Request Medical Help
11-45 Attempted suicide
11-47 Injured Person
11-48 Assault
11-49 Shooting
11-70 Fire
11-71 Explosion / Bomb
11-73 Riot
11-99 Officer needs Help/Emergency
ADW - Assault with a deadly weapon.
BOL - Be on the lookout.
DB - Dead body.
UTL - Unable to locate.
OID - Officer in Distress
POI - Point of Interest
Code 21 - Complaint.
Code 27 - Attempted crime.
Code 28 - Inciting a felony.
Code 29 - Death.
Code 30 - Homicide.
Code 30S - Homicide (By shooting).
Code 34S - Shooting.
Code 51B - Bomb threat.
Code 52E - Explosives.
Code 94 - Illegal discharge of weapon.
Code 95 - Illegal carrying of a gun.
Code 187 - Homicide.
Code 603 - Unlawful entry.
Code 647A - Vagrant loitering in public place.
Code 647E - Anti-citizen.
Necrotic - Zombie.
Parasitic - Headcrab.
Infestation - Danger-Level parasite activity.
Biotic - Vortigaunt
Anti-Citizen - Criminal/Rule Breaker
Infected - Mutated (e.g, Zombie Corpse(s), Poisonous Zombies)
Exogen - Antlion.
Virome - Poisonous/New-Generation Head-Crab(s)
Malignant - Danger-Level Red, Contagious individual
Viscerator - Manhack
Restrictor - Thumper
Bouncer - Grenade
Outland - Foreign
Isolate - Remove naturalised individual from the populance.
Neutralise - Kill a specific target
Clamp - Secure POI (Point of Interest)
Administer - Initiate a certain order(s)
Enforce - Maintain sociostability level
Sociostability - Peace
Socioside - Attempted disruption of the established social order
Unrest - Riot or rebellion
Pacify - Handle a situation by non-lethal measures
Amputate - To execute or kill
Sterilize - Clear up a situation through lethal measures
Diagnose - Determine threat level and situation
Innoculate - To protect or safeguard from a threatRestrict - Prevent access to that area or position
Examine - If applied to an organic entity such as a citizen, pat-down or frisk
Biosignal - Life monitoring or signs of life. Also a system in suits that monitors heart beats
Inject or Deploy - Teams assemble at designated rally points
Contain - Prevent forces or situation from spreading beyond its current location
Unrest - Riot or rebellion
UPA - Unlawful Procreative Activity; Engaging in or attempted intercourse.
Clamp - Seal off a specific area
Expose - Flush suspects or situation out from covering structure
Stand By - Await orders
Intercede - Directly control or mediate key enemy activity
Extract - Evacuate
Clear - Area stable
Breach - Remove obstacle or defenses, sterilize location
Stabilize - Restore order through any means required verbally or otherwise
Prosecute - Administer ordered citationAmputate - Execute or destroySterilize - Clear up situation or area and establish typical sociostability, usually through lethal means
Contact - Hostile individuals spotted
Line - Form solid defense
Hold - Maintain position or location defensively immediately
Deserviced - Unit deceased or out of action
Holding - Guarding POI (Point of Interest)
In position - Ready to perform duty(s)
Outbreak - Last remaining unit alive in a squadron
Last edited by cookies on Fri Aug 02, 2013 9:42 pm; edited 3 times in total
cookies- Whitelist Manager
- Posts : 3
Join date : 2013-08-02
Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes
This is very, very, VERY good! This will now be the official ranking and division system for the server +Support
Hipax- Owner
- Posts : 13
Join date : 2013-07-31
Age : 25
Location : My Admin Tunnel
Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes
Thanks for taking all my stuff and merging it in...
Without my permission. -__________-
Without my permission. -__________-
Wilson Enigma- Member
- Posts : 9
Join date : 2013-07-31
Age : 27
Location : Somewhere in the Nexus dicking around
Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes
Wilson Enigma wrote:Thanks for taking all my stuff and merging it in...
Without my permission. -__________-
Hipax said you copied from another community, so I only took the verdicts out of that guide and added it. If you think am wrong talk to hipax don't post on this thread again about our discussion.
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