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[OFFICAL] Ranking,Divisions,verdicts, and radio codes

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[OFFICAL] Ranking,Divisions,verdicts, and radio codes Empty [OFFICAL] Ranking,Divisions,verdicts, and radio codes

Post by cookies Fri Aug 02, 2013 8:33 pm

<::\ Universal Union /::>
- Sectorial (SeC)
- Ground Force Commander (GfC)
- Departmental Commander (DpC)

<::\ High Command /::>
- Squad Leader (SqL)
- Divisional Leader (DvL)
- Elite Protection Unit (EpU)
- Officer (OfC)

<::\ Ground Forces /::>
- Elite Ground Unit (EgU)
- Sergeant (01)
- Corporal Second Class (02)
- Corporal First Class (03)
- Corporal (04)
- Private (05)
- Recruit (RCT)


<::\ Universal Union ranks explained /::>

SeC
- The 'king' of the MPF, you do whatever you think is needed to keep the MPF successful and look good, you'll get the blame for almost everything..

GfC
- The same job as Sectorial, just not as high as him, he will listen to the SeC and be given orders by the SeC.

DpC
- A UU-DpC (Department Commander) is in charge of networking, civil scanners, dispatch, broadcasting, objectives, mpf & and citizen data files and keeping network structure up to date.

<::\ High Command ranks explained /::>

SqL
- You rarely do things for the division, although you authorise ideas from the division to be sent to the GfC/SeC. You can control groups of OTA.

DvL
Lead your division, ask the SqL (if there is one, if not then ask the GfC/SeC) to create projects for your division.

EpU
Help your Divisional Leader.. You are an ELITE protection unit.

OfC
You are in charge of recruiting into your division.

<::\ Ground Force ranks explained /::>

EgU
You are an elite ground unit. You are pretty much a captain. You are almost there!

01
You are equivalent of a real life Sergeant, you've come a long way and you can lead groups of all 02+.

02
You are equivalent of a real life Corporal 2nd Grade. You can lead groups of 03+

03
You are equivalent of a real life Corporal 1st Grade. You can lead groups of 04+

04
You are a Private 1st grade, just received your promotion.

05
Welcome to the MPF force, good luck!

RCT
You have training to do, hop to it.

_________________________________________________________

RAZOR
Defense Unit; Responds to Biotics & Infestations.
models/dpfilms/metropolice/arctic_police.mdl

APEX
APEX division as first response for crisis', breaching, sweeping, searching, patrolling, etc.
models/dpfilms/metropolice/urban_police.mdl

NOVA
This division is to train all units from RCT to EgU over time, all training must be accepted
by a UU member. UNASSIGNED may have their training accepted by a NOVA or CA. UNASSIGNED to 05 may be accepted by a CA or NOVA unit.
models/dpfilms/metropolice/hl2beta_police.mdl

HELIX
This division are field medics, doing augmentations, healing citizens/mpf units.
models/dpfilms/metropolice/civil_medic.mdl

VICE
This division is the science division, you will find cures and chemicals, fingerprints, shackle biotics if captured, etc.
models/dpfilms/metropolice/retrocop.mdl

GHOST
Storm is a division designed to use stealth as a main objective. Only allowed crossbows and snipers, they are recon units.
models/dpfilms/metropolice/tribal_police.mdl

GRID
GRID division is in charge of creating biotic shackles, new combine technology, contraptions, etc.
models/dpfilms/metropolice/tron_police.mdl

JUDGE
JUDGE units are in charge of detainment, interrogation, etc.
models/dpfilms/metropolice/policetrench.mdl

Personally thats how i believe it should be.

<::Verdicts::>
Level 1:

- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)

Punished with re-education.

(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)

Level 2:

- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.

Punished with negative 2 points, one cycle in detainment and a re-education.

(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)

(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)

Level 3:

- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.

Punished with negative 4 points, two cycles in detainment and a re-education.

Level 4:

- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.

Punished with negative 6 points, re-education and three cycles in detainment.

Level 5:

- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.

Punished with negative 8 points, re-education and four cycles in detainment.

(Interrogation for how contraband was obsessed.)

Level 6:

- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted patricide.
- Hostaging.
- Robbery.

Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.

Level 7:

- Possession of red marked contraband.
- Patricide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)

Punished with amputation.

(Interrogation first for contraband, then amputate.)
<:: Radio Codes::>
MPF Radio Codes

10-0 Use Caution

10-1 Not Understood

10-2 Understood

10-3 Stop Transmitting / STFU

10-4 O.K.

10-5 Relay Message

10-6 Busy

10-7 Off Duty

10-8 On Duty

10-9 Repeat last message

10-16 Pick up prisoner

10-18 ASAP

10-19 Return to Nexus

10-20 Your location

10-22 Cancel last message

10-23 Stand by

10-24 All units return to nexus/ emergency

10-29 Check for contraband

10-30 Against Rules

10-33 Don't transmit unless necessary

10-45 Awaiting/Requesting orders

10-50 Resume patrol

10-54 Retreat

10-66 Medical Status

10-78 Send Medical Help

10-79 Send Overwatch

10-93 Good Work

10-103 Disturbance

10-103m Mentally Unfit

10-106 Obscenity

10-107 Suspicious person

10-108 Officer down or Officer needs assistance

10-112 Impersonating an officer

11-7 Stalker

11-15 Gathering in Street

11-17 Fight

11-18 Accident

11-19 Begging

11-21 Robbery

11-22 Contraband

11-23 Contraband Distribution

11-41 Request Medical Help

11-45 Attempted suicide

11-47 Injured Person

11-48 Assault

11-49 Shooting

11-70 Fire

11-71 Explosion / Bomb

11-73 Riot

11-99 Officer needs Help/Emergency

ADW - Assault with a deadly weapon.

BOL - Be on the lookout.

DB - Dead body.

UTL - Unable to locate.

OID - Officer in Distress

POI - Point of Interest

Code 21 - Complaint.

Code 27 - Attempted crime.

Code 28 - Inciting a felony.

Code 29 - Death.

Code 30 - Homicide.

Code 30S - Homicide (By shooting).

Code 34S - Shooting.

Code 51B - Bomb threat.

Code 52E - Explosives.

Code 94 - Illegal discharge of weapon.

Code 95 - Illegal carrying of a gun.

Code 187 - Homicide.

Code 603 - Unlawful entry.

Code 647A - Vagrant loitering in public place.

Code 647E - Anti-citizen.

Necrotic - Zombie.

Parasitic - Headcrab.

Infestation - Danger-Level parasite activity.

Biotic - Vortigaunt

Anti-Citizen - Criminal/Rule Breaker

Infected - Mutated (e.g, Zombie Corpse(s), Poisonous Zombies)

Exogen - Antlion.

Virome - Poisonous/New-Generation Head-Crab(s)

Malignant - Danger-Level Red, Contagious individual

Viscerator - Manhack

Restrictor - Thumper

Bouncer - Grenade

Outland - Foreign

Isolate - Remove naturalised individual from the populance.

Neutralise - Kill a specific target

Clamp - Secure POI (Point of Interest)

Administer - Initiate a certain order(s)

Enforce - Maintain sociostability level

Sociostability - Peace

Socioside - Attempted disruption of the established social order

Unrest - Riot or rebellion

Pacify - Handle a situation by non-lethal measures

Amputate - To execute or kill

Sterilize - Clear up a situation through lethal measures

Diagnose - Determine threat level and situation

Innoculate - To protect or safeguard from a threatRestrict - Prevent access to that area or position

Examine - If applied to an organic entity such as a citizen, pat-down or frisk

Biosignal - Life monitoring or signs of life. Also a system in suits that monitors heart beats

Inject or Deploy - Teams assemble at designated rally points

Contain - Prevent forces or situation from spreading beyond its current location

Unrest - Riot or rebellion

UPA - Unlawful Procreative Activity; Engaging in or attempted intercourse.

Clamp - Seal off a specific area

Expose - Flush suspects or situation out from covering structure

Stand By - Await orders

Intercede - Directly control or mediate key enemy activity

Extract - Evacuate

Clear - Area stable

Breach - Remove obstacle or defenses, sterilize location

Stabilize - Restore order through any means required verbally or otherwise

Prosecute - Administer ordered citationAmputate - Execute or destroySterilize - Clear up situation or area and establish typical sociostability, usually through lethal means

Contact - Hostile individuals spotted

Line - Form solid defense

Hold - Maintain position or location defensively immediately

Deserviced - Unit deceased or out of action

Holding - Guarding POI (Point of Interest)

In position - Ready to perform duty(s)

Outbreak - Last remaining unit alive in a squadron


Last edited by cookies on Fri Aug 02, 2013 9:42 pm; edited 3 times in total

cookies
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Posts : 3
Join date : 2013-08-02

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[OFFICAL] Ranking,Divisions,verdicts, and radio codes Empty Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes

Post by Hipax Fri Aug 02, 2013 8:46 pm

This is very, very, VERY good! This will now be the official ranking and division system for the server +Support
Hipax
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[OFFICAL] Ranking,Divisions,verdicts, and radio codes Empty Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes

Post by Wilson Enigma Tue Aug 06, 2013 8:52 pm

Thanks for taking all my stuff and merging it in...

Without my permission. -__________-
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Age : 27
Location : Somewhere in the Nexus dicking around

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[OFFICAL] Ranking,Divisions,verdicts, and radio codes Empty Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes

Post by HIpax2 Tue Aug 06, 2013 9:48 pm

Wilson Enigma wrote:Thanks for taking all my stuff and merging it in...

Without my permission. -__________-

Hipax said you copied from another community, so I only took the verdicts out of that guide and added it. If you think am wrong talk to hipax don't post on this thread again about our discussion.
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HIpax2
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Posts : 35
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Age : 27
Location : My admin Panel

https://universalgaming.forumotion.com

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[OFFICAL] Ranking,Divisions,verdicts, and radio codes Empty Re: [OFFICAL] Ranking,Divisions,verdicts, and radio codes

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